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| Where Was Resident Evil Filmed? All 2026 Movie Locations Revealed. |
The 2026 Resident Evil movie turns parts of the Czech Republic into a snow-covered nightmare, with Prague and several carefully selected locations standing in for the isolated Raccoon City. While the film's fictional setting is supposed to feel cut off from the outside world, the real production travelled across urban streets, historic architecture, studio interiors and mountainous landscapes to build that bleak atmosphere. Not every precise filming spot was publicly disclosed while production was under way, which is hardly surprising when a major horror film is trying to shoot in peace without a crowd of overly enthusiastic fans turning up with cameras and questions.
Principal photography on Zach Cregger's Resident Evil began on 10 October 2025 and wrapped on 22 January 2026, with the Czech Republic serving as the production's main base. Prague was particularly important, providing several individual locations that were transformed into pieces of the fictional Raccoon City. Rather than simply using the city as a generic backdrop, the production adapted specific streets, landmarks and architectural spaces to give the film its cold, industrial and increasingly unsettling look.
Přístavní Street in Holešovice became one of the most heavily transformed locations. The Prague road was shut down for production and dressed as a chaotic section of Raccoon City, complete with wrecked vehicles, damaged police cars, debris and enormous quantities of artificial snow. The street was used for major action involving the infected population, making an otherwise ordinary urban road considerably more dramatic than its usual daily routine.
Holešovice itself provided the wider urban environment around those sequences. The district's mixture of modern development, older industrial architecture and city infrastructure helped the filmmakers create the appearance of a place struggling after an outbreak. The production's extensive snow dressing also meant that Prague could be made to look less like the Czech capital and more like a city that had effectively been swallowed by winter.
Karlín supplied another important part of the fictional city. Its combination of historic buildings and industrial-looking structures suited the production's vision of an older section of the quarantine zone. Instead of relying entirely on computer-generated environments, the film could use the district's existing architecture to give Raccoon City's streets a more convincing physical presence.
The Negrelli Viaduct was incorporated into the film as part of the city's industrial and transport infrastructure. The nineteenth-century railway bridge gives the production a particularly imposing piece of real architecture, and its long arches and heavy masonry fit neatly with the movie's darker visual language. It is the sort of location that already looks cinematic before anyone arrives with a film crew, so apparently it only needed a little Resident Evil treatment to become considerably more ominous.
The Prague Congress Center was used for exterior material connected to the film's high-security corporate and administrative environments. Its imposing brutalist architecture provided the severe concrete appearance required for the corporate presence surrounding the story. The building's geometric design also helps reinforce the film's clinical atmosphere, which feels rather appropriate for a story involving laboratories, medical facilities and Umbrella Corporation.
Litoměřice was another specific Czech location used during production. The historic town, north of Prague, hosted the first major on-location filming for the movie's early narrative material. Its streets and architecture were adapted for the delivery route encountered before the worsening blizzard isolates the area, giving the opening portion of the story a setting that feels grounded in a real community before everything starts going spectacularly wrong.
For the film's controlled interior sequences, Jordan Studios provided the production with a very different kind of location. The Raccoon General Hospital interiors were constructed on soundstages, allowing the filmmakers to control lighting, camera movement and the dimensions of the medical corridors.
Laboratory areas, ventilation spaces and other claustrophobic environments could therefore be designed specifically around the action rather than being restricted by an existing building. For a horror film, having a corridor that can be made exactly as unsettling as required is probably worth its weight in fake snow.
The Czech mountainous regions provided the scale needed for the film's isolated winter setting. The second unit moved into remote mountainous areas for exterior sequences and wide shots showing how completely the fictional community had been cut off. Real winter conditions were combined with additional artificial snow, creating the blinding, impassable landscape surrounding Raccoon City. These locations help sell the idea that escaping the city is not simply a matter of finding a car and following the road.
The wider Prague urban landscape also plays an important role in tying these individual places together. Holešovice, Karlín and the city's larger architectural landmarks were not presented as travel destinations within the story but as fragments of a fictional American city. The result is a version of Raccoon City that feels physically lived-in rather than like a collection of digital backdrops, even though audiences are unlikely to recognise Prague immediately beneath all that snow, destruction and general bad news.
There is also a practical reason why a complete list of every camera position should be treated carefully. Productions often keep precise locations quiet during filming to avoid disrupting work, and Resident Evil was no exception. Publicly known locations can therefore be identified, while some smaller set pieces and controlled production areas may never have received the same level of public disclosure. In other words, if a particular alley does not appear on every filming-location map, it does not necessarily mean somebody forgot to write it down.
The movie itself follows Bryan, a medical courier who takes an out-of-area delivery to a remote hospital in Raccoon City, only to arrive as a viral outbreak sends the city into chaos. The worsening blizzard leaves him trapped inside the quarantine zone, forcing him to navigate infected residents, mutated creatures and a hospital that is rapidly becoming the last place anyone would voluntarily choose to visit. Austin Abrams leads the film as Bryan, with Zach Cherry, Paul Walter Hauser, Kali Reis and Johnno Wilson also appearing in major roles.
From a location perspective, the clever part of Resident Evil is how ordinary places are made to feel completely wrong. Prague's streets are familiar enough to look believable but are altered with snow, wreckage, vehicles and production design until they resemble a city that has suffered a very serious bad day.
Litoměřice brings historic character to the early story, the Negrelli Viaduct supplies scale, the Congress Center provides imposing corporate architecture, Jordan Studios handles the controlled horror interiors, and the Czech mountains deliver the feeling that the characters are genuinely trapped by the landscape. It is a solid combination of real-world locations and constructed environments rather than relying on one visual trick throughout the film.
The filming locations might actually be one of the most interesting things about this Resident Evil. Prague already has enough dramatic architecture to make you wonder whether someone accidentally wandered into a horror set while walking home, but covering parts of it in artificial snow and surrounding them with wrecked vehicles takes things to another level. I particularly like the contrast between recognisable European city architecture and the fictional American identity of Raccoon City. It gives the movie a slightly strange quality, which is exactly what you want from survival horror.
The mountains are another smart choice because they make the isolation feel physical rather than something explained through dialogue. And then there is the hospital, where the production could build exactly the kind of miserable maze horror fans expect. Honestly, these locations make visiting Prague look considerably more tempting, although perhaps wait until you're sure there are no suspicious laboratory experiments happening first.
So, if you're planning a trip and fancy doing your own Resident Evil 2026 filming-location tour, the Czech Republic offers plenty to put on the itinerary, from Prague's transformed streets and architectural landmarks to Litoměřice and the mountain landscapes used for the film's harsher exterior sequences.
Some locations can be experienced as real public places, while others were purpose-built production environments rather than attractions waiting for tourists. Which Resident Evil filming location would you most want to visit, and would you actually recognise Prague underneath all that snow? Tell us which one belongs on your bucket list.
